Clipart – Green grass, lawn, shrubs on a transparent background - Background Photoshop Png, Tree Photoshop, Photoshop Rendering, Photoshop Images, Photoshop Design, Photoshop Elements, Landscape Elements, Landscape Design, Leaves Illustration

Клипарт - Зелёная трава, газоны, кустарники на прозрачном фоне

Клипарт - Зелёная трава, газоны, кустарники на прозрачном фоне 3 PNG | 51,8 Mb Автор: Nov

Model a Katana handle Blender 3d, Blender Models, 3d Max Tutorial, Zbrush Tutorial, Maya Modeling, Modeling Tips, 3d Model Character, Character Modeling, Polygon Modeling

How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 144

If you're not required to make a specific wicker design, pick the one with the best balance of ease of production and aesthetics.

 It is a full body sculpting workout that does not use weights but will get to those small supporting muscels to give you great definition. Maya Modeling, Surface Modeling, Modeling Tips, Zbrush Tutorial, 3d Tutorial, 3d Model Character, Character Modeling, Blender 3d, Face Topology

Топология: Уроки, Советы

Прикрепленное изображение

Zombie Skeleton ( Hi.Here is my last work Zombie Skeleton. This is number four for my character. Designed by Eternity NU Sculpted by Eternity NU zbrush Zombie Skeleton , Nu Eternity Zbrush Tutorial, 3d Tutorial, Zbrush Character, Character Modeling, Modeling Techniques, Modeling Tips, Sculpting Tutorials, Drawing Tutorials, Drawing Tips

Zombie Skeleton , Nu Eternity

Zombie Skeleton ( No.04) Hi. everyone.Here is my last work Zombie Skeleton. This is number four for my character. Hope you like!!!!! Designed by Eternity NU Sculpted by Eternity NU

 I gonna make the us soldier or ranger or navy seal. This soldier will be looks like the us assault unit from battlefield Maya Modeling, Modeling Tips, 3d Model Character, Character Modeling, Polygon Modeling, Hard Surface Modeling, 3d Figures, 3d Modelle, Modeling Techniques

US Soldier [WIP]

Hello everyone! I gonna make the us soldier or ranger or navy seal...i dont know. This soldier will be looks like the us assault unit from battlefield 4.

props and scenes - Polycount Forum Prop Design, 3d Design, Game Design, Environment Concept Art, Environment Design, Zbrush, Maya Modeling, Game Assets, 3d Assets

props and scenes

Hey all, I have to say the quality of work and critiques here on polycount are inspiring to say the least.

I am going to make this kind of edge flow for my hard surface bridge before I take model to ZBrush for more detailing. Zbrush, Maya Modeling, Modeling Tips, Blender 3d, Wireframe, 3ds Max, 3d Design, Game Design, 3d Max Tutorial

How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 136

They look fine for me, just add a lill bevel on the window so its not that hard. :)

male hero low poly base mesh in t-pose model low-poly max obj fbx ma . - male hero low poly base mesh in t-pose model low-poly max obj fbx ma mb 14 - Blender 3d, Blender Models, Character Design Cartoon, 3d Model Character, Game Character, Character Concept, Blender Character Modeling, Tutorial Zbrush, 3d Tutorial

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Polycount - Hands-on mini-tuts for mechanical sub-d modelling Modelos Low Poly, Modelos 3d, Maya Modeling, Modeling Tips, Blender 3d, 3d Design, Design Model, 3ds Max Tutorials, Polygon Modeling

How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 168

@lukx I'd suggest spline or curve modelling too visualise that shape, there's a ton of online resource material to reference so make an attempt and see how you go :) EDIT:

Example of wire frame with good topology Maya Modeling, Modeling Tips, Polygon Modeling, Art Test, Hard Surface Modeling, 3d Model Character, 3d Mesh, Low Poly 3d Models, 3d Architecture

Killzone Floodlight

Hi everyone, Having recently finished my Sci-Fi Server Room environment, I wanted to create a hero piece type prop that I could really go to town on before moving onto a new environment.

Bend tool in Maya 2015 Maya Modeling, Modeling Tips, Face Topology, Principles Of Animation, 3ds Max Tutorials, Polygon Modeling, Hard Surface Modeling, Game Design, 3d Design

How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 92

Check your baking settings. Its banding in the image file. Increasing your bit depth should fix it. I think EQ had a writeup somewhere about this.

Creating Real-time Hair for Game Characters — RAY LE - Modern Zbrush Tutorial, 3d Tutorial, Blender 3d, Blender Hair, Photoshop Video, Photoshop Tutorial, Character Modeling, Game Character, Character Concept

Quick Tutorial: The Viking’s Hair

One of the things that make Ray Le’s Viking stand out is the fantastic hair and fur on the character. Creating such effects for real-time environments requires specific tricks, so let’s see how he …

Example of good topology on a face model, image from… Maya Modeling, Modeling Tips, Face Anatomy, Anatomy Art, 3d Model Character, Character Modeling, Wireframe, Zbrush, 3d Face Model

Example: Face Wireframe

Example of good topology on a face model, image from; wip.ego-farms.com/initiation_01.htm