S.Velichkovskaya

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S.Velichkovskaya
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Modeling Human Anatomy Chapter 1 (Ears)

The ear is one of the most complex parts of the face to model. In this tutorial, Lino Masciulli makes it a bit more manageable!

荒廃した世界にアンドロイドが舞う。プラチナゲームズが生み出す『NieR:Automata』の世界観 | 特集 | CGWORLD.jp

Android dances in a devastated world. World view of "NieR: Automata" produced by platinum games

This is Jules, a character I modeled for Animation Mentor. He is a character from "The Crew" project.   In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar. Design and Art Direction by Dei G. Hope you like it!

This is Jules, a character I modeled for Animation Mentor. He is a character from "The Crew" project. In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar. Design and Art Direction by Dei G. Hope you like it!

stylized Blue eyes girl is completely modeled and rendered only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main concept https://www.artstation.com/artist/daehocha , i used mixture of topolgy brush, zsphere topology ,zsphere armature and zmodeler for making armor shoes , tools ,hair,etc... and all the stuff is done completly in zbrus...

stylized Blue eyes girl is completely modeled and rendered only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main co