Zbrush

Collection by Maratra

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Don Brown Yoko VII (archive ref: 2012 Epson 10 colour HDR ink jet on Hahnemühle photorag Image size: x 102 cm Framed size: x cm Edition of 5

fleura-belle

Minimalism.

 I’m trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it?

Buttocks topology (female) - and pelvis area

Hello! I'm trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it? Most of the wireframes I've seen have been much more straightforward, but I fear that ...

Augen formen - Anatomy for sculptors - - Sculpture art human -You can find Anatomy and more on our website.Augen formen - Anatomy for sculptors - - Sculpture ar. Sculpture Clay, Figurative Sculpture, Portrait Sculpture, Sculpture Art, Anatomy Sculpture, Anatomy For Artists, Zbrush, Art, Sculpting

Панна Doll,я "Art Dolls — ПРОПОРЦИИ АНАТОМИЯ СХЕМЫ | OK.RU

Фотоальбом ПРОПОРЦИИ АНАТОМИЯ СХЕМЫ группы Панна Doll,я "Art Dolls

Screen Clay sculpture head Style Puppe & s Therapie. Sculpture Clay, Art Dolls, Sculpture Art, Ceramic Sculpture Figurative, Ceramics, Anatomy Sculpture, Ceramic Art Sculpture, Sculpting Clay, Pottery Classes

Лепка губ. Мастер-класс. | Doll's therapy. Для заболевших куклами.

Лепка губ.

Primarily modeled in ZBrush, with some elements in Roughly 22 million polygons - W/Decimation. Robot Leg, Diy Robot, Mechanical Engineering Design, Mechanical Design, Robot Design, Game Design, Animal Robot, Robots Characters, Robot Concept Art
Diy RobotMechanical Engineering DesignRobot DesignAnimal RobotRobots Characters

Exposed Mech Project

Mech Design.Primarily modeled in ZBrush, with some elements in C4D. Roughly 22 million polygons - W/Decimation.

Planes of the hands . Book Figure Sculpting Volume I: Planes & Construction Techniques in Clay by Philippe Faraut Sculpture Clay, Sculpture Art, Hand Sculpture, Anatomy Sculpture, Anatomy For Artists, Zbrush, Human Figure, Anatomy Reference, Sculpting Clay

#БиР_реф_скульпуры_гипс | Берешь и Рисуешь. Референсы.

#БиР_реф_скульпуры_гипс

Wholesale ATV - Largest Powersports ATVs Retail Distributor - Things Guys Like - Motorcycle

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Chinese sculptor Luo Li Rong was also one of the biggest fans of Renaissance art. And she created her new Renaissance inspired ultra-realistic female sculptures.

Художница создала «живую» скульптуру

Талантливая художница и скульптор Луо Ли Ронг (Luo Li Rong) представила миру свое новое детище — статую красивой девушки, которая в завершенном состоянии невероятно похожа […]

Making of The Batman - part 1

A Jamination Lawrence: November 2009

3d Топология - теория 3d моделирования | MAX LOZOVSKI

Хотите научится правильно моделировать 3d персонажей? Тогда эта статья для вас. В ней рассказываются правила построения (топология) модели для анимации.

Uldis Zarins is raising funds for Form of The Head and Neck - by Anatomy For Sculptors on Kickstarter! Form of The Head and Neck. This is human anatomy for artists. Making Anatomy Visual And Understandable!

Form of The Head and Neck - by Anatomy For Sculptors

Form of The Head and Neck - by Anatomy For Sculptors by Uldis Zarins — Kickstarter

Converting the shoulder pad meshes to geometry // Master modeling and meshes by Henrique Naspolini 3ds Max Tutorials, Sculpting Tutorials, Zbrush Tutorial, 3d Tutorial, Sketching Tips, Drawing Tips, Zbrush Hair, Zbrush Character, Character Art
3ds Max TutorialsZbrush TutorialDrawing TipsZbrush HairZbrush Character

Making of «Dwarf» от Henrique Naspolini | 3DPAPA

Henrique Naspolini - 3D художник, специализирующийся на 3D моделировании органики и hard surface, скалптинге и текстурировании для игровых проектов. В настоящее время работает в Insomniac Games на должности Senior Character Artist. Недавно написал небольшой туториал по одной из своих последних работ "Dwarf". Автор делится с нами о том, с какими проблемами он столкнулся при создании наплечников и реалистичной бороды в Maya и ZBrush. Читаем перевод туториала. В этой статье я покажу, как были…

Some of the other textures on the model // Master modeling and meshes by Henrique Naspolini Maya Modeling, Modeling Tips, Zbrush Character, Character Modeling, 3d Character, Zbrush Tutorial, 3d Tutorial, Character Design Animation, Character Design References
Maya ModelingZbrush CharacterCharacter Modeling3d CharacterZbrush Tutorial

Making of «Dwarf» от Henrique Naspolini | 3DPAPA

Henrique Naspolini - 3D художник, специализирующийся на 3D моделировании органики и hard surface, скалптинге и текстурировании для игровых проектов. В настоящее время работает в Insomniac Games на должности Senior Character Artist. Недавно написал небольшой туториал по одной из своих последних работ "Dwarf". Автор делится с нами о том, с какими проблемами он столкнулся при создании наплечников и реалистичной бороды в Maya и ZBrush. Читаем перевод туториала. В этой статье я покажу, как были…

ArtStation - Story Pitch lookdev model League of Legends, nicolas collings

Jack Wolfskin Men's Jack Mid Oiled Leather Boot Combat

Buy Jack Wolfskin Men's Jack Mid Oiled Leather Boot Combat and other Motorcycle & Combat at Amazon.com. Our wide selection is eligible for free shipping and free returns.

Shoulder Armor creation in Zbrush by Tiago Rios Zbrush Character, Character Modeling, 3d Character, Character Design, Zbrush Tutorial, 3d Tutorial, Sculpting Tutorials, Art Tutorials, Drawing Tutorials
Zbrush CharacterCharacter Modeling3d CharacterZbrush TutorialArt Tutorials