Last updated 9 years ago
Ron Gilbert - Maniac Mansion postmortem
Ron Gilbert talking about Maniac Mansion, partly "negative" inspiration from Sierra's King's Quest and the path he and Gary Winnick took while making a cursor-based adventure game for actions instead of text-parsing ... with zero experience on making adventure games. (And among other things he also explains how Script Creation Utility for Maniac Mansion or SCUMM worked and how it was created.)
C64 Ghostbusters on The Computer Chronicles
David Crane, creator of Pitfall! and other popular titles and co-founder of Activision, presenting Ghostbusters and Dave Lebling (creator of Zork) talking about the future of adventure games. Interesting fact here is that the game already existed before the "Ghostbusters-theme" was added to it.
Markus Persson (born June 1, 1979), aka Notch is a Swedish video game programmer and designer and the lead designer and creative force of Minecraft from it's creation till 2011. He started programming with a Commodore 128, at the age of seven and produced his first game, which was a text-adventure game, at the age of eight.
Jukka Tapanimäki (11 August 1961 – 1 May 2000) was a Finnish game programmer/designer. Games include: Octopolis (1987), Moonfall (1991), Netherworld (1988) which was published by Hewson, who used Tapanimäki's face as the cover art (without asking for his permission first) ... Tapanimäki started making games, after applying to University of Art and Design Helsinki and failing at the entrance exams twice. He died in 1st of May 2000 due to heart failure caused by coronary heart disease.
Stavros Fasoulas (first from right), is one of the most famous Finnish game programmers of the late 1980s. He is mostly known as the designer and developer of the Commodore 64 games Sanxion, Delta and Quedex. In the 1990s Fasoulas and Ilari Kuittinen founded the company Terramarque which is currently known as Housemarque after its fusion with Bloodhouse. Fasoulas is currently living in San Francisco and has no ties with the computer industry.
Roberta Williams, founder of Sierra, 'queen' of graphic adventure games. She developed titles like Mystery House, Mixed-Up Mother Goose, Laura Bow-series, the King's Quest-series and Phantasmagoria. Ars Technica's Ben Kuchera stated that Roberta Williams was "one of the more iconic figures in adventure gaming". IGN placed the Williams at 23rd position in the list of top 100 game creators of all time.
Eric Chahi, French video game designer, creator of Another World, which he created almost entirely on his own from the story to the box cover. Eric worked on Another World from scene-to-scene, in a very artistic manner – and apparently without a plan of how the plot would resolve. The game was released in 1991, it received critical acclaim for its atmosphere and minimalism. Another World is very special: proves that a game could be cinematic, while still being a pure game.
Peter Molyneux, creator of 'god games' (Dungeon Keeper, Populous) and business simulations (Theme Park), Chevalier de l'Ordre des Arts et des Lettres and holder of other significant recognitions. His first game (The Entrepreneur) was a total failure, but he had high hopes: "I was utterly convinced that this game would sell tons. I thought, 'You know, this letter box is just not big enough. It's just not going to fit all the envelopes.' So I cut – and this is no joke – I cut a bigger letter box"
Shigeru Miyamoto (宮本 茂), the videogame legend who created the (Super) Mario-franchise ... (and other extremely successful franchise such as Donkey Kong, The Legend of Zelda, Star Fox, F-Zero, and Pikmin). In 2006 he was knighted by French Minister of Culture and Communication and became Chevalier de Ordre des Arts et des Lettres (Knight of Arts and Literature).
Al Lowe - Interview Festival of Games Utrecht 2011 [Part 2]
Al Lowe (or as liked to dub him as a kid: All Love) talking about the creation of games at Sierra and the transition from keyboard-type games to point-and-click games ... and a lot of other things. Al created Leisure Suit Larry and Freddy Pharcas the Frontier Pharmacist. And he's also a jazzman; he did not only program and write LSL, but he also composed the tune for it. The most important word I learned from his games was 'prophylactic'.